Immersive technology in education
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Date
Journal Title
Journal ISSN
Volume Title
Publisher
Wiley
Abstract
Immersive technologies like virtual reality (VR) and augmented reality (AR) are transforming higher education by providing engaging, experiential learning opportunities. However, their integration into educational practices presents challenges, including high costs, technological complexity, and the digital divide. This panel explores the application of immersive technologies in higher education, focusing on developing an immersive technology lab designed to support their adoption across the institution. The discussion will cover global perspectives on immersive learning, showcasing varied adoption rates and strategies across different regions. Additionally, the panel will highlight research opportunities in immersive education, emphasizing the need for studies on effective integration,impact on learning outcomes, and strategies to overcome barriers to adoption. The goal is to identify sustainable approaches to expose staff and students to immersive technologies, ensuring equitable opportunities for all stakeholders.
Description
Paper presented at the 87th Annual Meeting of the Association for Information Science & Technology, Oct. 25 – 29, 2024, Calgary, AB, Canada.
Keywords
Education, Extended reality, Immersive technology, Virtual reality, Augmented reality
Sustainable Development Goals
SDG-04: Quality Education
SDG-09: Industry, innovation and infrastructure
SDG-09: Industry, innovation and infrastructure
Citation
Bosman, I.d.V., Smith, A.E., Wong, Y.L. et al. 2024, 'Immersive technology in education', Proceedings of the Association for Information Science and Technology, vol. 61, no. 1, pp. 721-724. https://doi.org/10.1002/pra2.1086.