The PENSIEVE : psychological quasi-experimental neural study of induction efficacy of virtual environments

dc.contributor.advisorBothma, T.J.D. (Theodorus Jan Daniel)
dc.contributor.coadvisorBosman, Isak de Villiers
dc.contributor.emailweich14.malan@gmail.comen_US
dc.contributor.postgraduateMalan, Adolf Weich
dc.date.accessioned2024-08-06T12:40:47Z
dc.date.available2024-08-06T12:40:47Z
dc.date.created2024-09-02
dc.date.issued2024-06-04
dc.descriptionDissertation (MIS (Multimedia))--University of Pretoria, 2024.en_US
dc.description.abstractVirtual reality contributes to the successful treatment of patients by assisting those who have difficulty with the process of imagining the required visual images needed during psychotherapy. It has been used in tandem with exposure therapy and has been as successful as in vivo exposure therapy in the treatment of various phobias and for trauma. According to SHIP®, a form of psychotherapy that promotes the idea that spontaneous healing is a predominant tendency that emerges from within a person, there are certain necessary activator images that provide an avenue into unconscious trauma material that needs to heal. The purpose of this study is to examine whether a simulated virtual environment can be used as a medium to induce memories through the utilisation of neutral images based on the SHIP® Frame. The door image of the SHIP® Frame will be used during this human computer interaction (HCI) study to determine whether a virtual environment can serve as a medium during the SHIP® process. Participants will be gathered and divided into two groups: one group will undergo a traditional, imaginal SHIP® session and be tasked with imagining the required visual stimuli while the other group will undergo the virtual induction with the aid of a head mounted display (HMD). A qualitative method approach will be used to determine the level of induction in both groups and identify the helpful aspects in both groups that contributed to the induction. The results of both groups will then be compared to determine how virtual reality could aid as part of an effective therapeutic method and to identify where the technology can be improved in the future.en_US
dc.description.availabilityUnrestricteden_US
dc.description.degreeMIS (Multimedia)en_US
dc.description.departmentInformation Scienceen_US
dc.description.facultyFaculty of Engineering, Built Environment and Information Technologyen_US
dc.identifier.citation*en_US
dc.identifier.doihttps://doi.org/10.25403/UPresearchdata.26490982en_US
dc.identifier.otherS2024en_US
dc.identifier.urihttp://hdl.handle.net/2263/97459
dc.identifier.uriDOI: https://doi.org/10.25403/UPresearchdata.26490982.v1
dc.language.isoenen_US
dc.publisherUniversity of Pretoria
dc.rights© 2023 University of Pretoria. All rights reserved. The copyright in this work vests in the University of Pretoria. No part of this work may be reproduced or transmitted in any form or by any means, without the prior written permission of the University of Pretoria.
dc.subjectUCTDen_US
dc.subjectSustainable Development Goals (SDGs)en_US
dc.subjectVirtual realityen_US
dc.subjectNeutral imagesen_US
dc.subjectSimulateden_US
dc.subjectVirtualen_US
dc.subjectImagineen_US
dc.subjectSHIP®en_US
dc.subjectHuman-computer interactionen_US
dc.subjectImage-creativeen_US
dc.subjectNeural-visualen_US
dc.subjectHead mounted displayen_US
dc.subjectQualitativeen_US
dc.subjectPsychotherapyen_US
dc.subjectExposure therapyen_US
dc.subjectVirtual environmenten_US
dc.titleThe PENSIEVE : psychological quasi-experimental neural study of induction efficacy of virtual environmentsen_US
dc.typeDissertationen_US

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