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dc.contributor.author | Broodryk, Chris Willem![]() |
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dc.date.accessioned | 2025-04-09T07:08:43Z | |
dc.date.available | 2025-04-09T07:08:43Z | |
dc.date.issued | 2024-04 | |
dc.description.abstract | This article uses the idea and practice of the mask and masking technology in the popular Mission: Impossible film franchise to critically consider the tensions between digital and analogue. In the Mission: Impossible films, the masks are a core component of the films’ intrigue, and they serve the plot dynamics of each franchise entry while also revealing ever-sophisticated diegetic film technologies that make these silicone-based masks increasingly hyper-realistic in spy-craft and antisurveillance deception. This article demonstrates how the mask is an identity technology that qualifies the persona as potentially deceptive and duplicitous as it relies on a convincing presentation of a character’s self that does not accurately reflect the interiority of this character, and on a betrayal of trust of the affective investment of a particular micro-publics. As such, the viewer reflects on facial representation not only in terms of verisimilitude, but also veracity. Within a context of techno est ubique, the mask has evident transformative capacities as a temporary interface with the world and as a remediation technology. However, the mask is also a precarious technology because it is highly visible and needs monitoring for proper presentation and error. It is a seamless technology, which evokes further reflections on photorealism and deepfakes. Additionally, digital comes to denote ‘dead’, and the digital mask of especially the later Mission: Impossible films – identifiable by its skeuomorphic qualities – challenges the continued existence of the analogue (organic face) as mask and related appearance replication technologies come to replace human faces and bodies entirely. | en_US |
dc.description.department | Drama | en_US |
dc.description.sdg | SDG-09: Industry, innovation and infrastructure | en_US |
dc.description.sdg | SDG-16:Peace,justice and strong institutions | en_US |
dc.description.uri | https://ojs.deakin.edu.au/index.php/ps/index | en_US |
dc.identifier.citation | Broodryk, C. (2024) Reflecting on analogue faces and digital masks through mission : impossible (1996-2023). Persona Studies, 9(2), 16-32. https://doi.org/10.21153/psj2024vol9no2art1927. | en_US |
dc.identifier.issn | 2205-5258 (print) | |
dc.identifier.other | 10.21153/psj2024vol9no2art1927 | |
dc.identifier.uri | http://hdl.handle.net/2263/101949 | |
dc.language.iso | en | en_US |
dc.publisher | Deakin University | en_US |
dc.rights | © 2024 Chris Broodryk. Open Access. This work is licensed under a Creative Commons Attribution-NonCommercial 4.0 International License. | en_US |
dc.subject | Analogue | en_US |
dc.subject | Digital | en_US |
dc.subject | Mask | en_US |
dc.subject | Mission: Impossible films | en_US |
dc.subject | Death Mask | en_US |
dc.subject | Technology of deception | en_US |
dc.subject | SDG-09: Industry, innovation and infrastructure | en_US |
dc.title | Reflecting on analogue faces and digital masks through mission : impossible (1996-2023) | en_US |
dc.type | Article | en_US |