Accessibility for motor disabilities in immersive technologies

dc.contributor.authorHolmner, Marlene Amanda
dc.contributor.authorMeyer, Anika
dc.contributor.authorKa, Kwan Sui Dave
dc.contributor.authorBothma, T.J.D. (Theodorus Jan Daniel)
dc.contributor.authorAlemneh, Daniel
dc.contributor.authorMacLeod, John
dc.contributor.emailmarlene.holmner@up.ac.za
dc.date.accessioned2025-05-28T11:51:16Z
dc.date.available2025-05-28T11:51:16Z
dc.date.issued2024-10
dc.descriptionPaper presented at the 87th Annual Meeting of the Association for Information Science & Technology, Oct. 25 – 29, 2024, Calgary, AB, Canada.
dc.description.abstractThe rise of immersive technologies such as virtual reality (VR), augmented reality (AR), and extended reality (XR) has revolutionized experiences in industry, entertainment, and academia. However, individuals with motor disabilities face challenges in accessing these technologies due to conventional interaction methods relying on motion-tracked controllers. This panel discussion explores the barriers faced by people with motor disabilities and the potential benefits of overcoming these challenges. It delves into innovative interaction methods, the role of immersive technologies in physical rehabilitation, and designing for diversity and inclusion. Ethical considerations n creating accessible immersive experiences, such as privacy, equity, and responsible data use, are also addressed. Future directions for accessible immersive technologies are discussed, highlighting advancements in adaptive equipment and interfaces. The panel aims to foster collaboration between technology developers, researchers, and disability advocates to ensure immersive technologies are inclusive and beneficial for all.
dc.description.departmentInformation Science
dc.description.librarianam2025
dc.description.sdgSDG-09: Industry, innovation and infrastructure
dc.description.urihttps://asistdl.onlinelibrary.wiley.com/journal/23739231
dc.identifier.citationHolmner, M., Meyer, A., Ka, K.S.D. et al. 2024, 'Accessibility for motor disabilities in immersive technologies', Proceedings of the Association for Information Science and Technology, vol. 61, no. 1, pp. 770-773. https://doi.org/10.1002/pra2.1098.
dc.identifier.issn2373-9231 (online)
dc.identifier.issn10.1002/pra2.1098
dc.identifier.urihttp://hdl.handle.net/2263/102559
dc.language.isoen
dc.publisherWiley
dc.rights© 2024 Association for Information Science and Technology.
dc.subjectAccessibility
dc.subjectAugmented reality
dc.subjectExtended reality
dc.subjectImmersive technology
dc.subjectVirtual reality
dc.titleAccessibility for motor disabilities in immersive technologies
dc.typeArticle

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