Gamification
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Date
Authors
Kriel, Dennis
Journal Title
Journal ISSN
Volume Title
Publisher
Universities South Africa
Abstract
One needs to make a distinction between the use of games in education and gamification. Games are common
ways of passing the time and having fun. Gamification is more about using the elements of games that motivate
people, and applying them to educational experiences. These elements can take many different forms, from short
activities done in a face-to-face setting to large, open-ended digital experiences that are technology driven.
Description
Book chapter : 'Gamification' in Kilfoil, W.R. (Ed.). (2015). Moving beyond the hype : a contextualised view of learning with technology in higher education. Pretoria : Universities South Africa.
Keywords
Games, Education, Gamification, Motivate, Educational experiences
Sustainable Development Goals
Citation
Kriel, D 2015, 'Gamification' in Kilfoil, W.R. (Ed.). (2015). Moving beyond the hype : a contextualised view of learning with technology in higher education. Pretoria : Universities South Africa.