Gamification

Loading...
Thumbnail Image

Date

Authors

Kriel, Dennis

Journal Title

Journal ISSN

Volume Title

Publisher

Universities South Africa

Abstract

One needs to make a distinction between the use of games in education and gamification. Games are common ways of passing the time and having fun. Gamification is more about using the elements of games that motivate people, and applying them to educational experiences. These elements can take many different forms, from short activities done in a face-to-face setting to large, open-ended digital experiences that are technology driven.

Description

Book chapter : 'Gamification' in Kilfoil, W.R. (Ed.). (2015). Moving beyond the hype : a contextualised view of learning with technology in higher education. Pretoria : Universities South Africa.

Keywords

Games, Education, Gamification, Motivate, Educational experiences

Sustainable Development Goals

Citation

Kriel, D 2015, 'Gamification' in Kilfoil, W.R. (Ed.). (2015). Moving beyond the hype : a contextualised view of learning with technology in higher education. Pretoria : Universities South Africa.