Reflecting on analogue faces and digital masks through mission : impossible (1996-2023)
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Date
Authors
Broodryk, Chris Willem
Journal Title
Journal ISSN
Volume Title
Publisher
Deakin University
Abstract
This article uses the idea and practice of the mask and masking technology
in the popular Mission: Impossible film franchise to critically consider the tensions
between digital and analogue. In the Mission: Impossible films, the masks are a core
component of the films’ intrigue, and they serve the plot dynamics of each franchise
entry while also revealing ever-sophisticated diegetic film technologies that make
these silicone-based masks increasingly hyper-realistic in spy-craft and antisurveillance deception. This article demonstrates how the mask is an identity
technology that qualifies the persona as potentially deceptive and duplicitous as it
relies on a convincing presentation of a character’s self that does not accurately
reflect the interiority of this character, and on a betrayal of trust of the affective
investment of a particular micro-publics. As such, the viewer reflects on facial
representation not only in terms of verisimilitude, but also veracity. Within a context
of techno est ubique, the mask has evident transformative capacities as a temporary
interface with the world and as a remediation technology. However, the mask is also
a precarious technology because it is highly visible and needs monitoring for proper
presentation and error. It is a seamless technology, which evokes further reflections
on photorealism and deepfakes. Additionally, digital comes to denote ‘dead’, and the
digital mask of especially the later Mission: Impossible films – identifiable by its
skeuomorphic qualities – challenges the continued existence of the analogue
(organic face) as mask and related appearance replication technologies come to
replace human faces and bodies entirely.
Description
Keywords
Analogue, Digital, Mask, Mission: Impossible films, Death Mask, Technology of deception, SDG-09: Industry, innovation and infrastructure
Sustainable Development Goals
SDG-09: Industry, innovation and infrastructure
SDG-16:Peace,justice and strong institutions
SDG-16:Peace,justice and strong institutions
Citation
Broodryk, C. (2024) Reflecting on analogue faces and digital masks through mission : impossible (1996-2023). Persona Studies, 9(2), 16-32. https://doi.org/10.21153/psj2024vol9no2art1927.