The playful Karoo : translating a South African story into the metaverse

dc.contributor.authorHayes, Andrea
dc.contributor.email13212690@tuks.co.zaen_US
dc.date.accessioned2024-12-13T05:37:39Z
dc.date.available2024-12-13T05:37:39Z
dc.date.issued2024
dc.description.abstractThis research paper explores different game design methodologies that can be used to translate the South African novel Souvenir by Jane Rosenthal, set in the semi-desert region known as the Karoo into a Virtual Reality experience, which can live on the Metaverse. The paper suggests that the translated Virtual Reality experience can be used as a tool for climate change action and awareness, as well as a way to preserve South African stories on the Metaverse. The paper focuses on various narrative design methodologies for storytelling in game design, suggesting which would work best for the translation of a novel into a Virtual Reality experience. Additionally, it explores practical methodologies for the production of 3D game objects and assets required to recreate the Karoo landscape as described in the novel. This encompasses an exploratory excursion conducted within the Karoo region itself, wherein the collection of primary data is executed for the creation of game assets. Additionally, this involves a comprehensive examination of Henry Jenkins’ methodologies in game design, particularly focusing on narrative elements within gaming. A meaningful impact on the Metaverse is pursued through the translation of this Karoo-based South African novel, into Virtual Realityen_US
dc.description.departmentAnthropology, Archaeology and Development Studiesen_US
dc.description.sponsorshipThe University of Pretoria Doctoral Award.en_US
dc.description.urihttps://www.tandfonline.com/journals/RCRCen_US
dc.identifier.citationAndrea Hayes (2024) The Playful Karoo: Translating a South African Story into the Metaverse, Critical Arts, 38:2-3, 160-176, DOI: 10.1080/02560046.2024.2338908.en_US
dc.identifier.issn0256-0046 (print)
dc.identifier.issn1992-6049 (online)
dc.identifier.other10.1080/02560046.2024.2338908
dc.identifier.urihttp://hdl.handle.net/2263/99999
dc.language.isoenen_US
dc.publisherRoutledgeen_US
dc.rights© 2024 The Author(s). Co-published by Unisa Press and Informa UK Limited, trading as Taylor & Francis Group This is an Open Access article distributed under the terms of the Creative Commons Attribution License (http://creativecommons.org/ licenses/by/4.0/).en_US
dc.subjectKarooen_US
dc.subjectMetaverseen_US
dc.subjectClimate changeen_US
dc.subjectGame designen_US
dc.subjectMethodologiesen_US
dc.subjectSouveniren_US
dc.subjectSouth Africa (SA)en_US
dc.subjectVirtual realityen_US
dc.subject.otherHumanities articles SDG-04
dc.subject.otherSDG-04: Quality education
dc.titleThe playful Karoo : translating a South African story into the metaverseen_US
dc.typeArticleen_US

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